Calling all designers, developers, makers, and entrepreneurs! This workshop will teach you the fundamentals of spacial UX, AR design, and AR development.
WHAT'S IT ALL ABOUT:
In this workshop, we will explore what it takes to create an ARKit project from an idea to a great user experience. We will cover the basics of AR, and the differences between mobile AR, headset AR, and VR. We will also dive deep into the mindset necessary to quickly build an AR application, without getting bogged down by rapid prototyping and development.
We'll approach the process of making ARKit applications from a scrappy, product-focused, hacker perspective rather than an academic one. The purpose of this workshop is to give you the tools and processes you need to get great AR products built. Talk less - build more!
We will cover strategy around designing and developing for a new medium with scarce documentation. How we avoid various pitfalls and trouble shoot on our own, so we can become independent, self-reliant AR builders.
Unity ARKit Plugin
Mobile AR Design
Problem solving in a world with little documentation
Designing around problems rather than engineering through them
Basic familiarity with the Unity editor. Please complete the Roll-A-Ball tutorial before class if you have never used Unity.
iOS 11 on a 6s OR iPad, or newer
ABOUT THE INSTRUCTOR:
Austin McCasland is a Senior UX designer at Westfield Retail Solutions, and focusses on traditional media, VR, and AR. He has given talks and created courses around designing for emerging media such as VR and AR. Ultimately - he is a product person, and loves the process of creating great things and putting them out in the world.
In his spare time you can find Austin creating VR and AR experiences, art installations, or tech experiments, and talking nonstop about all of them. Check out some of his work!
Upload is the leading news, coworking, events and education provider in the VR industry. For more info check out <a>www.upload.io.</a>
Please contact [masked] with any questions.
Interested in a different kind of VR/AR workshop or future date?
Let us know with this quick survey!