Ray-Tracing for Realistic Scenes

Date: 
Wednesday, August 16, 2017 - 19:00
Source: 
Algorithmic Art
Attendees: 
47
City: 
London

Ray-tracing is a powerful method that has been used for decades to create realistic images by trying to simulate how light bounces around a scene.

Here is a 1980s-era example of a ray traced scene created on a home computer. 

Tariq's talk will focus on gently introducing the basic concepts and algorithm for ray-tracing, but also give a taste of more sophisticated methods used in modern rendering:


• the core idea - following rays and their reflections


• some of the simple algorithms and maths


• simple Python code to demonstrate the core idea


• a short discussion of some additional methods - reflections, haze, texture


• free open source tools you can use yourself to create raytraced scenes - e.g. povray, blender


• a taste of modern approaches to rendering realistic scenes, such as radiosity

Here is a modern rendering of an image generated by more sophisticated simulation of light, sourced from more incredible examples here. Really, this scene is not a photo, it is generated entirely algorithmically!

The talk will start at 7pm, you can arrive from 6.30pm.

Please also sign up on the skills-matter page: https://skillsmatter.com/meetups/9476-ray-tracing-for-photorealistic-scenes.

Skills Matter, CodeNode

10 South Pl, London EC2M 7BT